Showing posts with label braid. Show all posts
Showing posts with label braid. Show all posts

Thursday, August 4, 2011

Oh, what tangled Braids we weave

So we've talked about Braid before, but now that I've beaten it, I felt it deserved its own post. As a quick recap, Braid is a pretty standard indie puzzle platformer with time manipulation as its special gimmick. Each world introduces a new way that Tim's time reversal can interact with the game.
Tim puts together puzzles while a city burns

Sunday, July 10, 2011

Steam Summer Impressions III

Sadly, I'm going to have to remove one game from my list for now. I tried to boot up Magicka, and it was really pretty but running painfully slowly. I double-checked the system requirements (which I'm in the bad habit of not checking) and discovered that my graphics card is just slightly underpowered. :-( I'm researching workarounds. Otherwise, this may have to wait until I get a more powerful computer. However, on to happier subjects, namely, games I've quite enjoyed playing:

Sunday, March 27, 2011

Apologies, Updates, Tentative Schedule, and Random Thoughts on Braid

Apologies:
I can't say it's unexpected, but having a full course load at college really gets in the way of posting things here regularly. To all (probably zero) of you that actually read this, I apologize for not posting these past two months. And I apologize for my partner not posting at all.

Updates:
A joint (as in, written by both me and shoofle) retrospective review on the PS3 game inFamous has been in the works for the past month and a half or so, with me having played through the game on the 'good' path and shoofle on the 'evil' path. Hopefully we'll get that out before inFamous 2 comes out, so we can make it look like we planned it this way.

The two of us are also currently in the middle of a video game project of our own. Within the Student Game Developers at UVA, we're directing You Should See Someone About That (YSSSAT), a 2D platformer with a story inspired by the movie Inception and gameplay inspired by Super Meat Boy. Hopefully we can finish it in time (deadline is May 1st) and it'll be a decent game for having been made in a semester.

Tentative Schedule:
In the meantime, in order to make this blog look like it gets a lot more love than it does, I'm going to attempt to post something video game related every other day (or every day, if I'm feeling like I have a lot of spare time) for a while. These may not always be long amazing meaningful posts, but I'd rather take quantity over quality when choosing quality drops quantity to zero.