Wednesday, March 30, 2011
Sunday, March 27, 2011
Apologies, Updates, Tentative Schedule, and Random Thoughts on Braid
Apologies:
I can't say it's unexpected, but having a full course load at college really gets in the way of posting things here regularly. To all (probably zero) of you that actually read this, I apologize for not posting these past two months. And I apologize for my partner not posting at all.
Updates:
A joint (as in, written by both me and shoofle) retrospective review on the PS3 game inFamous has been in the works for the past month and a half or so, with me having played through the game on the 'good' path and shoofle on the 'evil' path. Hopefully we'll get that out before inFamous 2 comes out, so we can make it look like we planned it this way.
The two of us are also currently in the middle of a video game project of our own. Within the Student Game Developers at UVA, we're directing You Should See Someone About That (YSSSAT), a 2D platformer with a story inspired by the movie Inception and gameplay inspired by Super Meat Boy. Hopefully we can finish it in time (deadline is May 1st) and it'll be a decent game for having been made in a semester.
Tentative Schedule:
In the meantime, in order to make this blog look like it gets a lot more love than it does, I'm going to attempt to post something video game related every other day (or every day, if I'm feeling like I have a lot of spare time) for a while. These may not always be long amazing meaningful posts, but I'd rather take quantity over quality when choosing quality drops quantity to zero.
I can't say it's unexpected, but having a full course load at college really gets in the way of posting things here regularly. To all (probably zero) of you that actually read this, I apologize for not posting these past two months. And I apologize for my partner not posting at all.
Updates:
A joint (as in, written by both me and shoofle) retrospective review on the PS3 game inFamous has been in the works for the past month and a half or so, with me having played through the game on the 'good' path and shoofle on the 'evil' path. Hopefully we'll get that out before inFamous 2 comes out, so we can make it look like we planned it this way.
The two of us are also currently in the middle of a video game project of our own. Within the Student Game Developers at UVA, we're directing You Should See Someone About That (YSSSAT), a 2D platformer with a story inspired by the movie Inception and gameplay inspired by Super Meat Boy. Hopefully we can finish it in time (deadline is May 1st) and it'll be a decent game for having been made in a semester.
Tentative Schedule:
In the meantime, in order to make this blog look like it gets a lot more love than it does, I'm going to attempt to post something video game related every other day (or every day, if I'm feeling like I have a lot of spare time) for a while. These may not always be long amazing meaningful posts, but I'd rather take quantity over quality when choosing quality drops quantity to zero.
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