Saturday, July 13, 2013

i've had it with art being soft-spoken; my art's gonna ROAR

Let me tell you about Crystal Warrior Ke$ha.
No. Don't let me.
You are Ke$ha and you have no time for my feckless words. Like lances wielded by lady knights, your eye-lasers spear out and click that link, as you begin to play it for yourself.

Okay, you've played it now, right? Good. I just scratched the whole half an article I wrote because I want to talk about Crystal Warrior Ke$ha.

What feelings did the piece evoke in you?
Rising strength.

I happen to know that the author has at least a bit of programming skill, but this was not written as a programmer, and that is fucking bad-ass. I can flail my fingers ineffectually at trying to do artistic endeavors in a programming mindset, but why?

Queer writer kids are using Twine to express themselves directly through games. This is the future of games as art. Twine takes this task - writing choose-your-own-adventure games - and presents them in the most sensible format: a text editor. Seriously: why would you do anything else? With Twine you skip having to think about anything except what you're making.

Kill that last paragraph. I don't care. I don't want to talk about games in this analytical way. I want my games to be emotional, I want them to be passionate, I want them to burn with the fire of my life, I want them to tear the player apart and rebuild them as a glittering obelisk of rage and power and speed and I'm going to continue tearing apart my artistic environments until I've destroyed everything that keeps me chained down to concerns of what's reasonable and what I can code - until I've torn to shreds the paper that covers my eyes and blinds me to my canvas.

We want games to be recognized as art? Then we should start making them like artists.

(Now you should go play Twine games: some lung-poppingly funny, some pants-dampeningly hot, some about heavy stuff, and - hell, just check out everything porpentine's made, and then start googling around for Twine games. If I ever hear you saying that these "aren't real games" then I'll bash your fucking nose in. Each twine game can be played in less than ten minutes! Seriously. Go play High End Customizable Sauna Experience, because it's one of the funniest things I've experienced in years.)

(Oh right, and one final thought - if you bristle at my admonishment to "make games like an artist", then I'll admit that art can certainly be made like a programmer - but right now that's the only way games are made. I like chiptunes, but there's so much more to music than the music made by programmers, y'read me?)

1 comment:

  1. I know that I could filter my words, pare it down so each word is well-chosen and each sentence conveys the whole of my idea - but is that really the best I have to offer the world? Some neatly-wrapped, dead ideas? Why would I even want to do that?